Monday, June 28, 2010

Link - the grand Transmat!

We want to swap links with ANY and ALL Doctor Who blogs and sites out there! Just leave a comment below with your link or website and we will add you to the sidebar. All we ask is that you link back to us! Reciprocity- it's what makes the Transmat system work!

Friday, June 25, 2010

Kastria Redux: Doctor Who TNEA - Episode 62

Kastria Redux
Doctor Who TNEA - Episode 62

Ace continued staring out of the hatch. Outside, night had fallen long ago and day would never come.

In their way, the rearing structures were beautiful. Sloping geometries, monolithic blocks, crystalline superstructures... This had been a mighty civilisation. One of those rare ones Ace had seen that had stumbled on to a single great thing, one big idea, and just kept right on going, endlessly reiterating, endlessly cycling from primitive to industrial to baroque technological to rococco and back to primitive... But always gaining on entropy, stepping a few more paces ahead, growing in power and knowledge...

But not wisdom. Clearly, not wisdom.

The planet was totally dead. Sterilised, first by unholy energies from a war of radio-isotopes, and then again from cold so deep that even its silicon-based ecology froze. It was a little like Ice Planet, if that's what the Professor- the Doctor meant. She heard his strange voice, part Scots, part... alien- speaking from behind her.

"Kastrians. Cold by nature, but not this cold of course, yeah... Magnificent in their way. Aggressive, naturally. Very forward thinking in some respects. But in the end... Entropy won. It always will when your only answer is to fight it. Fighting always fails in the end. Sometimes you have to make alliances, compromise, live and evolve, that sort of thing."

Whatever further musings the Doctor might have shared were interrupted at that point.

A new voice rang out in the corridor.

"Who the bloody hell are you two and where the devil have you come from?"

continue the story HERE.

Some of the stories so far!

The Sixth Doctor and Peri! So far there are two strong stories, one at the Worlds Cup of the 75th Century and the other in a snowbound wilderness in the past!

The Seventh Doctor and Ace! So far their stories have begun in a Sanctuary Base on a planet familiar from the classic series, Fourth Doctor era; a curry restaurant in Birmingham and a mysterious planet-sized marketplace!

Both are already branching into lots of exciting directions! Why not write a chapter NOW! :)

And remember there are loads of story stubs, this has just got started so there are infinite possibilities for any of the Doctors, their Companions- and the enemies!

Friday, June 18, 2010

Splendid Fellows...

CLICK ON THE TARDIS OF WHICHEVER DOCTOR APPEALS TO YOU:

First Doctor
Second Doctor
Third Doctor
Fourth Doctor
Fifth Doctor
Sixth Doctor
Seventh Doctor
Eighth Doctor
Ninth Doctor
Tenth Doctor
Eleventh Doctor

Tuesday, June 15, 2010

The story begins...

The Doctor's never-ending interactive fiction adventures begins extremely simply... The Doctor is in the TARDIS. YOU decide which Doctor, and what happens from there! :)

Extend-A-Story Advanced Features

Extend-A-Story

Advanced Features

By now you've got a few of your own episodes created. You've mastered the basic functions of the game. Now you want to see what all of the advanced features are that everyone has been talking about. This help file is for you.

Extendable Episodes

Extendable episodes allow the reader to add a new option to the episode at any time. To make an extendable episode, you select the Make this episode extendable checkbox while creating it. You still need to include at least one option, but afterwords, you, or anyone else can add options to the episode at any time.
Episodes that are extendable list that fact at the bottom of the page. They will also have an option labeled Add New Option. When you add a new option, you are presented with a page similiar to the one presented when you create an episode. The only difference is a text box that allows you to enter the description of the option that leads to the episode you are creating. Everything else about the creation process is identical.

Linkable Episodes

Linkable episodes allow authors to link to that episode from one of the options they are creating for a new episode. To specify an episode as linkable you select the Link to this episode later checkbox while creating the episode.
When you are creating an episode and want to link to another already created episode, you need to specify the episode number in the Back Linked Episode field for the specific option you want to link to another episode. Leave that field blank if you just want a normal link.

Linking Your Signature to Your Email Address

By entering your email address, and selecting to turn your signature into a mailto link, you can have your signature be a mailto link pointing to your email address. This makes your email address viewable to the whole world, including spammers and other nefarious netizens. Your email address will not be accessable to anyone unless you check this option. In order for this to work, you need to specify something in the author name field.

Receive Email When Your Episodes are Extended

If you want to receive email notification any time someone creates a new episode off of an episode you have written, select the Receive email when this episode is extended checkbox when creating the episode. You will receive email each time a child episode of that episode is created. If the episode is extendable, you will also receive email every time someone adds a new option. In order for this to work, you must enter a valid email address. Your address won't be visible to anyone unless you select to turn it into a mailto link as well.

Extend-A-Story Creating an Episode

Extend-A-Story

Creating an Episode

So you've played the game for a while and understand what is going on. You've probably run into a few episodes that haven't been created yet and want to know how you can participate by creating your own episodes as additions to the story. This help file is for you.

First Steps of Creation

When you finally navigate to an episode that has not been created yet, you will be told one of two things:
  1. The episode is locked while someone else is working on it.
  2. The episode is not created, and you can create it if you wish.
If the episode is locked, that means that another player is currently creating that episode. You will need to wait for them to finish the episode before you can read it. Some players lock an episode for creating it, but then forget to finish the episode. These are considered abandoned episodes. You will be told when an episode is abandoned, and you will be allowed to unlock it so that you can create it yourself.
If you decide to create the episode, click on the link that reads Create this episode! If you don't want to create the episode, and would rather get back to reading the story, click on the link that reads Cancel.

Entering the Scenario

First you must enter a title for the episode. Then in the large text box you enter the description of what action is taking place. You may enter as much as you want, the box will scroll vertically to accomodate you. Do not try to format the text, as most spacing will be ignored. However, a subset of HTML tags can be used to format the text. The currently allowed tags are:

,
,
,
, , , Now you must enter in the options the reader will be able to take at the end of the episode. The number of options available will vary from story to story. You don't have to use all of them! Simply describe as many options as you want the reader to have and leave the rest blank. You must describe at least one option. The second column of text fields labeled Back Linked Episode is part of an advanced feature and can be ignored. There are a handful of HTML tags you can use when describing the options. The currently allowed tags are:
, , ,
Now you may select a color scheme for the episode. This defaults to the scheme of the parent episode. You may pick a new one, if you feel your episode requires a different look.
If you wish, you may sign the episode. Feel free to include your real name, or an alias. This should be used as a method for people to identify other episodes you've created.
The remaining items are advanced features, and can be ignored.

Previewing Your Episode

When you are satisfied with what you have written, select the Preview button near the bottom of the page. This will bring you back to the same page, but this time there will be a new section displaying a preview of your episode almost exactly as it will appear when saved. (Please note that your chosen color scheme will not be part of this preview.)
Take the time to review your episode and verify that it looks as you intended it to look. If you need to make changes, make the appropriate changes and then select the Preview button again to see how your changes look.
At the end of the preview section is the Save button. If any problems were detected with your episode, the Save button will instead be replaced by a list of problems you need to correct in your episode before you can save. Simply correct those problems and select the Preview button again to bring up the save button.
If at any point you decide you no longer want to create the episode you are working on, select the Cancel button at the bottom of the page. This will unlock the episode and permit another player to create it if they so choose.

Final Steps of Creation

When you are completely satisfied with how your episode looks, select the Save button. This will write your episode to the database and allow all of the other players to read it. You will be presented with a page indicating that your episode was successfully saved, and you will be provided a link to enter the newly created episode.
In the unlikely event that you find problems with your episode after you have saved it, you will have the option to edit it (if you have cookies enabled in your browser). To edit an episode you have already created, simple click the Edit link located at the bottom of the episode.

Extend-A-Story Instructions for Beginning Players

Extend-A-Story

Instructions for Beginning Players

So you want to play the game? That is certainly possible. The game is not complicated, and it's not really neccesary to read these instructions, but they do clue you into the basics of what's going on. Once you feel comfortable with the basics, you can move on to creating some episodes of your own. Once you've got that, go try out some of the advanced features.

What is it?

Extend-A-Story is like a choose your own adventure game, with a twist. Conventional choose your own adventure games are written by one person, with a definite central plot, a starting point and several stop points.
Extend-A-Story is not written by one person. It is more of a shared story, written by several people - the other players of the game. There is one starting point, but from there the story diverges according to the desires of the players writing it. Eventually you will reach a portion of the story that has not been created yet. At that point, you can continue the story with your own episode for others to enjoy.

How to Play

You start the story off in episode 1. Each episode is a point in the story that describes what is happening and presents the reader with some options. An episode doesn't neccessarily represent a location in the story, but could describe some event. Every episode is numbered. The episode number and it's title are always present at the top of every story page.
The text description is a narrative explaining what is happening, or what just happened in the story. The options following the narrative are links to other episodes. You select which path you want to follow by selecting one of the options. One choice may be to add your own option. This is an advanced feature, and can be ignored. Sometimes an option will lead to an episode that hasn't been created yet.
Every episode will permit you to go back to the previous episode. Some episodes will have the author's signature on them. Every episode lists the date and time it was created. Some episodes will have linking or extending enabled. Those are both advanced features, and can be ignored.